"Actionmaster" Minerva kitbash
based on the She-Spawn figure
Actionmaster Minerva image     For those who haven't read my other Minerva art pages, Minerva is one of the Japanese Headmaster Juniors, and was released in the U.S. with a different color scheme and the name Nightbeat. She's also known as Minelba, due to the difficulties in transliterating Japanese into English characters.

    The base for this toy was the Spawn line figure "She-Spawn," a rather spike-covered and masked figure I had some time ago given up on being able to kitbash into anything else. But that was before I discovered Sculpey modeling compound, which lets me make significant changes to plastic toys. Between Sculpey, my glue gun and some plastic scoops I had gotten while working on my Cowl Cyberjet project I had enough extra material to turn She-Spawn into something. Specifically, into Minerva.

    I started by removing everything I didn't need, peeling the skull-bra and bony shoulderpads off the figure, cutting the ponytail off, and taking an X-Acto knife to the spikes and chains and leather straps where possible. I decided that the left legband was too big to remove smoothly, so I figured I could incorporate it into something else (eventually settled on a holster).

    The next step was the Sculpey, since I'd have to heat the whole figure up to cure the modeling compound...doing the hot glue before the Sculpey would be a bad idea. First I tested the figure to make sure the heat wouldn't permanently deform it, and was happy to find the toy just got more rubbery, rather than sagging. I cut two pieces from the remains of a plastic scoop and glued them to the chest and abdomen to provide the chestplate planes, then filled in the area around them with Sculpey. I added the pelvic details, forearms, shoulderpads, helmet (minus antennae), boots, wheels and legband covering in various stages, curing the compound with a hairdryer. I chose to reduce the size of the shoulderpads dramatically for the simple reason that anything much larger than what I did wouldn't cure well and would be too brittle to work with. I also omitted the "scoop" behind the figure's head for similar reasons, and also to make the head easier to work on. I used an X-Acto knife to carve down some of the lumpier areas (especially on the right boot, which is almost totally Sculpey...the right boot I only had to add a little to, since it's a trademarked McFarlane Oversized Asymmetrical Pair of Boots) and make sure the limbs could move freely. The helmet required a LOT of carving.

    Once I was satisfied that I wasn't going to add more Sculpey (although I did carve away a few bits here and there as things progressed), it was time for the gluegun. I fused the elbows and knees so I could paint over them (the hips are designed so that the joint is a circle, no unpainted areas would be revealed with leg movement), glued Cosmic Angela's holster (a leftover from the Circuit Breaker project) to the legband and glued a pair of plastic pieces to the helmet as antennae. I got the plastic pieces from the framework that held my Ronin Warriors' weapons...I've been holding onto those pieces of scrap plastic for a couple years now, since they come in handy for kitbashing every so often. I also added some detail to the antennae with the gluegun.

    Then I painted it all, mainly with gloss acrylic enamel white and red (Pactra paints), requiring a whole LOTTA coats to cover even the Sculpey'ed areas fully. I had to mix the yellow-orange for the face, and I think it came out a little too orangey, but that mainly shows up in the scans. And no, I didn't do any funky effects to make the eyes look like they're glowing in the scan, I got that with paint...medium blue with light blue almost but not quite covering it. So the eyes are light blue with a very thin rim of medium blue, giving a glowing effect (especially since orange and blue are complementary colors). Final details, such as lines on the face and boots I added with a .25mm technical pen.


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